


Información del Objeto
| Item ID | 29300 | Se vende | No |
|---|---|---|---|
| Identificador | Jade_J |
Precio Cash | No en venta |
| Nombre | Prison | Tipo | Card |
| Precio Compra | 0 z. | Peso | 0 |
| Precio Venta | 0 z. | Nivel Arma | 0 |
| Rango | 0 tiles | Defensa | 0 |
| Slots | 0 | Refineable | No |
| Ataque | 0 | Nivel Mín. | 0 |
| Ubicación | Ninguno | ||
| Clases | All Jobs | ||
| Género | Ambos | ||
1 bonus bRestartFullRecover;
2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight)
3 bonus2 bSkillAtk,"RK_STORMBLAST",100;
4 if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
5 bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1000;
6 if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
7 bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1500;
8 if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage)
9 bonus bVariableCastrate,-15;
10 if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
11 bonus2 bSkillAtk,"RA_WUGSTRIKE",30;
12 if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer))
13 bonus bAllStats,10;
14 if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest)
15 skill "CR_PROVIDENCE",5;
16 if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk)
17 bonus bLongAtkRate,10;
18 if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
19 bonus bDelayrate,-90;
20 autobonus3 "{ sc_start SC_WEAPONBLOCKING; }",1000,50000,"GC_HALLUCINATIONWALK";
21 }
22 if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue)
23 bonus bFixedCastrate,-50;
24 if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith)
25 bonus bAspdRate,20;
26 if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
27 bonus bMaxHPrate,15;
28 bonus bBaseAtk,50;
29 bonus bMatk,50;
30 }
Ninguno