


Información del Objeto
| Item ID | 40565 | Se vende | No |
|---|---|---|---|
| Identificador | Fragmento_God_Thanatos_Equipable |
Precio Cash | No en venta |
| Nombre | Fragmento God Thanatos | Tipo | Etc |
| Precio Compra | 50 z. | Peso | 7 |
| Precio Venta | 25 z. | Nivel Arma | 0 |
| Rango | 0 tiles | Defensa | 0 |
| Slots | 0 | Refineable | No |
| Ataque | 0 | Nivel Mín. | 0 |
| Ubicación | Ninguno | ||
| Clases | All Jobs | ||
| Género | Ambos | ||
1 .@eqp = getequippedon();
2 if (.@eqp & EQP_HEAD_TOP) { bonus bVit,3; }
3 if (.@eqp & EQP_HEAD_MID) { bonus2 bResEff,Eff_Stun,3;bonus2 bResEff,Eff_Bleeding,3;bonus2 bResEff,Eff_Blind,3;bonus2 bResEff,Eff_Burning,3;bonus2 bResEff,Eff_Crystalize,3;bonus2 bResEff,Eff_Curse,3;bonus2 bResEff,Eff_DPoison,3;bonus2 bResEff,Eff_Fear,3;bonus2 bResEff,Eff_Freeze,3;bonus2 bResEff,Eff_Poison,3;bonus2 bResEff,Eff_Silence,3;bonus2 bResEff,Eff_Sleep,3;bonus2 bResEff,Eff_Stone,3;bonus2 bResEff,Eff_Freezing,3;bonus2 bResEff,Eff_Heat,3;bonus2 bResEff,Eff_Deepsleep,3; }
4 if (.@eqp & EQP_HEAD_LOW) { bonus bVit,3; }
5 if (.@eqp & EQP_HAND_L) { bonus2 bSubDefEle,Ele_All,5; }
6 if (.@eqp & EQP_WEAPON) { bonus2 bAddClass,Class_Boss,5; }
7 if (.@eqp & EQP_ARMOR) { bonus bVit,3; }
8 if (.@eqp & EQP_SHOES) { bonus2 bResEff,Eff_Stun,3;bonus2 bResEff,Eff_Bleeding,3;bonus2 bResEff,Eff_Blind,3;bonus2 bResEff,Eff_Burning,3;bonus2 bResEff,Eff_Crystalize,3;bonus2 bResEff,Eff_Curse,3;bonus2 bResEff,Eff_DPoison,3;bonus2 bResEff,Eff_Fear,3;bonus2 bResEff,Eff_Freeze,3;bonus2 bResEff,Eff_Poison,3;bonus2 bResEff,Eff_Silence,3;bonus2 bResEff,Eff_Sleep,3;bonus2 bResEff,Eff_Stone,3;bonus2 bResEff,Eff_Freezing,3;bonus2 bResEff,Eff_Heat,3;bonus2 bResEff,Eff_Deepsleep,3; }
9 if (.@eqp & EQP_GARMENT) { bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
10 if (.@eqp & EQP_ACC_L || .@eqp & EQP_ACC_R) { bonus bVit,2; }
Ninguno